Directed By: Lunar North
Creative Director: Marcus Mullins
Design: Alex Chopjian, Marcus Mullins
2D Animation: Alex Chopjian
3D Animation: Alex Chopjian, Marcus Mullins
Development: Jake Matauch
Music & SFX: Marcus Mullins
Client: Lunar North
Directed By: Lunar North
Creative Director: Marcus Mullins
Design: Jake Matauch, Marcus Mullins, Emily Tinklenberg
2D Animation: Jake Matauch, Marcus Mullins, Emily Tinklenberg
Client: Eagle Ottawa
Arcade Style 2D 2-Player Fighter
Status: Prototype
Built: Unity
Platform: Windows PC
Game download at the bottom of the page.
Gene Based Evolution Simulation
Status: Prototype - WIP
Built: Unity
Directed By: Lunar North
Creative Director: Marcus Mullins
Design: Jake Matauch, Marcus Mullins, Emily Tinklenberg
2D Animation: Ryan Bechtel, Jake Matauch, Marcus Mullins, Emily Tinklenberg
Client: Crunchyroll
A space to post various technical explorations
WIP
Play as Bigman in a Beat-em-up survival game. Run around kicking and punching inside the arena to defeat all the Badman, but watch out, more are coming!
Built: Unity
Platform: PC + HTML5
Recommended Controller Input Device
Game download at the bottom of the page.
Studio: Communicore
Client: FCA US LLC.
Agency: Society
Concept development, directing, and applying all the finishing touches, this two week project was incredibly fun to lead and develop.
The concept was to show how the Jeep Wrangler can change and adjust to any season. It is presented in a clay environment while being animated as stop motion.
Studio: Communicore
Client: Total Door Systems
Learning first hand how these doors function and install properly, while sourcing real applicable materials, was a necessary part of this project.
These three doors are showcased in a contemporary building highlighting the clean and durable construction of the hinge and locking systems, all while remaining integrated into the buildings architectural design.
Client: TableMovers Brewing Company
Low Gravity's easy drink-ability paired with a moderate alcohol level allows for this beverage to be consumed anywhere you are.
A collaborative effort exploring possibilities within 3D and virtual reality mediums. Inspired by both visual and auditory aesthetics from 1980s movies and music to bridge the narrative across the medium.
Client: TableMovers Brewing Company
Working very closely with the beer production allows for a strong conceptual development for the branding of each beer. TableMovers is a side project of mine started in 2013 and has been flowing ever since. From designing my own equipment, to designing each label, TableMovers has been and will continue to be a personal creative outlet.
Client: PPG Industries
Studio: group [eX]
Any automotive restoration is a major project with tedious tasks, but which processes and products will make the job the best it can be? This manual presents the best practices and products for any restoration project in a clear and organized manner.
View the manual Here
Sci-fi Concept Pitch
A world in which light’s interaction with reflecting and refracting materials constructs a medium for reality itself.
Studio: Communicore
Client: Yanfeng Automotive Interiors
“What will people do in their vehicle, if they no longer have to drive?” It is designed to enable the use of several modes: lounge; meeting; family; and driving, enabling the autonomous vehicle to be used in various ways, by multiple people. It features a system that allows for interior flexibility to support multiple seat and floor console positions in the vehicle, allowing for different ways of engaging."
Camera tracking, 3D animation and composting, and directing were my roles in this project.
Concept Pitch for the Dodge Challenger. The creative is based off John Carpenter's Christine, for both the visual inspiration and the car possession by the devil (Dodge Demon) narrative.